AI Insights · Timothy · April 2022
Top 5 Co-op Games in Oceania: Q1 2022 Performance
A comprehensive look at the performance of the top 5 co-op games on a unified platform in Oceania during Q1 2022, including download, revenue, and active user trends.
In Q1 2022, the top 5 co-op games in Oceania showed varied performance in terms of downloads, revenue, and active user trends. Here's a detailed breakdown based on data from Sensor Tower.
Roblox from Roblox Corporation experienced a gradual decline in weekly revenue, starting at approximately $821K in late December and dropping to around $615K by the end of March. Weekly downloads also saw a downward trend, beginning at 47.4K and decreasing to about 28.9K. The number of weekly active users fluctuated, peaking at 1.4M in mid-January but ending the quarter at around 1.3M.
Among Us! from InnerSloth LLC had relatively stable weekly revenue, though it was on the lower end, ranging from $1.6K at the start of the quarter to about $562 towards the end. Weekly downloads showed a consistent decrease, starting at 29.7K and ending at 14.1K. Active users also declined from 82.7K to 48.1K over the quarter.
Clash Royale by Supercell saw an initial spike in weekly revenue to $380K in early January, but this figure eventually dropped to approximately $255K by the end of March. Weekly downloads showed a rising trend towards the end of the quarter, increasing from 20.2K to 21.5K. Active users demonstrated a steady climb, starting at 371.6K and reaching nearly 395K by the end of March.
Call of Duty®: Mobile from Activision Publishing, Inc. had fluctuating weekly revenue, peaking at $226K in late January and ending the quarter at $210K. Downloads started at 14.6K and showed a minor decline to 11K by the end of March. Active users decreased from 230.7K to 185.3K over the same period.
Finally, Apex Legends Mobile by Electronic Arts, despite being released late in the quarter, managed to generate notable weekly revenue, starting at $40.6K and decreasing to $15.4K. Downloads also saw a significant drop from 82K to 24.9K. Active users peaked at 75.1K in mid-March but decreased to 48.8K by the end of the month.
These insights are derived from Sensor Tower data, providing a detailed look into the performance of top co-op games in Oceania. For more in-depth analysis, visit Sensor Tower.